![Holographic Remote Player v2.7.3.0. Disconnect : Transport connection was closed due to the requested video format not being available · Issue #38 · microsoft/Microsoft-OpenXR-Unreal · GitHub Holographic Remote Player v2.7.3.0. Disconnect : Transport connection was closed due to the requested video format not being available · Issue #38 · microsoft/Microsoft-OpenXR-Unreal · GitHub](https://user-images.githubusercontent.com/17671877/152997557-ddcbddd8-aa2e-40f5-b833-788439cc6db4.png)
Holographic Remote Player v2.7.3.0. Disconnect : Transport connection was closed due to the requested video format not being available · Issue #38 · microsoft/Microsoft-OpenXR-Unreal · GitHub
![Windowed/fullscreen mode toggle does not run in when launching a packaged windows .exe - Platform & Builds - Epic Developer Community Forums Windowed/fullscreen mode toggle does not run in when launching a packaged windows .exe - Platform & Builds - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/e/e/beedcccad7afc0aa7d0040bdf05a684d4550bf0d.png)
Windowed/fullscreen mode toggle does not run in when launching a packaged windows .exe - Platform & Builds - Epic Developer Community Forums
![Chris Murphy on Twitter: "Unreal Engine automatically generates navigation with the NavMesh actor but sometimes you want your AI using elevators/jumping off of ledges. Sound complicated? It's not! Just add a NavLinkProxy Chris Murphy on Twitter: "Unreal Engine automatically generates navigation with the NavMesh actor but sometimes you want your AI using elevators/jumping off of ledges. Sound complicated? It's not! Just add a NavLinkProxy](https://pbs.twimg.com/ext_tw_video_thumb/1533636613154406400/pu/img/ujCfCjFpiL4mZ3uY.jpg:large)